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The Sim Golfer

Golf simulator dimensions: room sizes that work, with a plan for each

Four golf simulator room plans, from a 10 by 12 ft spare room to a 15 by 20 ft dedicated bay, with where the mat, launch monitor and projector go.

By The Sim GolferUpdated October 17, 2026Guide

Key takeaways

  • A comfortable room is about 10 ft tall, 15 ft wide and 18 to 20 ft deep. But a 10 by 12 ft spare room works with a camera unit beside the ball.
  • Sixteen feet of depth is exactly what a Garmin R10 or Rapsodo MLM2PRO needs with a screen: 7 ft behind the ball, 8 ft of flight and 1 ft behind the screen.
  • In a 12 by 22 ft garage bay, any launch monitor fits with room to spare. The door track and opener motor set your real ceiling height.
  • Projector distance is the throw ratio times the image width. A 0.5 short-throw fills a 10 ft wide image from about 5 ft. A 1.5 standard projector needs 15 ft.
A small carpeted spare room with painter’s tape marking the mat and screen positions, a tape measure along the floor and a laptop with a room sketch
On this page
  1. The four rooms at a glance
  2. Spare room: 10 by 12 ft
  3. Basement: 12 by 16 ft
  4. Garage bay: 12 by 22 ft
  5. Dedicated room: 15 by 20 ft
  6. Projector throw, and why the range is wide
  7. Pick the plan, then price it

There’s no one right size for a golf simulator room. The build follows the room. A 10 by 12 ft spare room and a 15 by 20 ft dedicated room can both make great simulator rooms. They just hold different gear and force different compromises.

Below are four common room sizes, each with a plan. You’ll see which launch monitor to use, net or screen, where the mat goes and where the projector hangs. The rules behind the plans are on the space page. Want a verdict on your own room? The room checker takes about a minute.

All four plans use the same house numbers:

  • Ceiling: 9 ft to swing a driver.
  • Ball flight: 8 ft from the ball to the screen.
  • Screen gap: 1 ft behind an impact screen, and none behind a net.
  • Radar unit: 7 to 8 ft behind the ball. A radar sits behind you and tracks the ball as it flies, like a speed gun.
  • Camera unit: 4 ft of swing room behind you. A camera unit sits beside the ball and takes super-fast photos at impact.

Projector distances in the plans are rough. The last section shows how to work out an exact one.

The four rooms at a glance

RoomSize (W by D)Launch monitorTargetBall from screenProjector (approx)
Spare room10 by 12 ftCamera unit beside the ballNet and TV, or an 8 ft screen8 ft5 to 7 ft, or none
Basement12 by 16 ftCamera unit, or R10 / MLM2PRO against the back wall10 ft screen8 to 9 ft6 to 7 ft
Garage bay12 by 22 ftAny radar or camera unit10 ft screen in a 5 ft deep enclosure9 ft6 to 9 ft
Dedicated room15 by 20 ftAny12 ft screen with side netting9 to 10 ft7 to 9 ft

Spare room: 10 by 12 ft

This is the bedroom nobody sleeps in. It often has a decent ceiling, 8 to 9 ft, and a floor that looks too small. It’s big enough for a camera unit.

ItemPlan
Room10 ft wide by 12 ft deep
Ceiling needed9 ft for a driver; at 8 ft 6 in, it’s irons only for most golfers
Launch monitorCamera unit beside the ball: Square Golf, SkyTrak+ or Bushnell Launch Pro
Net or screenNet with a TV on the side wall, or an 8 ft wide screen on a compact frame
Ball position8 ft from the screen, centered on the width
Behind the ball4 ft to the back wall with a net; 3 ft with a screen, enough to swing but not for anyone to stand behind you
Screen to wall1 ft; none for a net
ProjectorShort throw, on the ceiling, about 5 to 7 ft from an 8 ft wide screen; a TV instead works fine
EnclosureAt most 8 ft 6 in wide by 3 ft deep, with no side netting

Depth picks the launch monitor. Twelve feet gives you 8 ft of ball flight and 4 ft behind the ball, with a net on the wall. With a screen, it’s 1 ft of gap, 8 ft of flight and 3 ft behind the ball. That’s a foot short of our house figure. A radar wants 7 ft behind the ball, so it can’t go here. A camera unit beside the mat doesn’t care. On a budget, we’d pick the Square Golf. If you want club data, we’d pick the SkyTrak+.

Width picks the target. A 10 ft enclosure in a 10 ft room touches both walls. So a screen here means a narrow frame about 8 ft wide, with a strip of net or padding on each side. A net and a TV is less to build and quieter. In a room this size, the TV is close enough to feel like a screen.

That 3 ft behind the ball with a screen is the compromise. It’s why our camera-unit figure is 12 ft with a net but 13 with a screen. Nobody can stand behind you, and you’ll see the back wall out of the corner of your eye on the backswing.

Basement: 12 by 16 ft

A basement usually has the floor space and the wrong ceiling. Before anything else, measure to the bottom of the joists, the ducts and the lowest pipe along your swing. A 7 ft 6 in basement is an irons room, whatever the rest of the plan says.

ItemPlan
Room12 ft wide by 16 ft deep
Ceiling needed9 ft for a driver; many basements are 7 ft 6 in to 8 ft, so check first
Launch monitorCamera unit with depth to spare, or a Garmin R10 or MLM2PRO with the radar against the back wall
Net or screen10 ft wide impact screen in an enclosure
Ball position8 ft from the screen with a radar unit; 9 ft with a camera unit
Behind the ball7 ft to the back wall; the radar sits at the wall
Screen to wall1 ft
ProjectorShort throw, on the ceiling, about 6 to 7 ft from the screen
Enclosure10 ft wide by ceiling height by 3 to 5 ft deep, with 1 ft of walking room each side

Sixteen feet is exactly what the Garmin R10 and Rapsodo MLM2PRO ask for, with nothing to spare.

Why 16 ft just fits a Garmin R10 with a screen

16 ft wall to wall with an impact screen, 15 ft with a net.

RadarScreen

7 ftradar behind you

8 ftball flight

1 ftgap

The radar sits tight against the back wall. If the room measures 15 ft 6 in once the framing is in, a screen won’t fit. A net on the wall still works, or you can switch to a camera unit. A camera unit also lets you move the ball out to 9 ft. That means quieter hits and more space between the ball and the projector.

The projector is the tight spot in this plan. A short-throw projector filling a 10 ft screen hangs about 6 to 7 ft from it. With the ball at 8 ft, the lens is only 1 to 2 ft in front of the ball. For some golfers, that’s inside the arc of a full driver swing. Mount it tight to the ceiling on the shortest bracket you can find. Then make a slow practice swing with the projector in place, before you hit a single ball.

Garage bay: 12 by 22 ft

A single garage bay has the depth a radar wants. It also has the most stuff hanging overhead. In this plan you hit along the bay, from the door end toward the back wall. That keeps your swing under the clear part of the ceiling and puts the screen on the wall that never moves. The garage simulator guide covers the door track, the opener, the cold, and a roll-up screen so the car can still park.

ItemPlan
Room12 ft wide by 22 ft deep
Ceiling needed8 to 10 ft at the door track; your swing has to clear the track and the opener motor
Launch monitorAny radar (R10, MLM2PRO, Mevo Gen2, Full Swing KIT) or any camera unit
Net or screen10 ft wide impact screen in a 5 ft deep enclosure against the back wall
Ball position9 ft from the screen
Behind the ball8 ft to the radar, then about 4 ft to the door
Screen to wall1 ft (inside the enclosure depth)
ProjectorShort throw, on the ceiling, about 6 to 9 ft from the screen
Enclosure10 ft wide by 9 to 10 ft tall by 5 ft deep

Twenty-two feet is the first plan with some slack. You get 1 ft behind the screen, 9 ft of ball flight, 8 ft to a radar, and 4 ft at the door end for a bag, a chair and the PC. The extra foot of ball flight slows the ball before it reaches the screen. That’s easier on the fabric, and it gives the radar more flight to read.

Here the ceiling problem is the door track, not the drywall. In a typical single garage, the track runs 7 to 8 ft into the bay and hangs 6 to 12 in below the ceiling. The opener motor hangs lower still. With the ball 9 ft from the back wall, you’ll stand about 12 to 13 ft from the door. That’s usually past the end of the track, but measure yours before you trust it.

Twelve feet of width takes a 10 ft enclosure with a foot on each side, so lefties and righties can both play. But the car won’t park beside it. If the car has to come back in, the enclosure can’t be a fixed frame.

Dedicated room: 15 by 20 ft

This is the room people sketch when they’re planning an addition or converting a double garage. It’s the first size where nothing in the build gets squeezed.

ItemPlan
Room15 ft wide by 20 ft deep
Ceiling needed10 ft, comfortable for every golfer, with room for a flush projector mount
Launch monitorAny, including the Full Swing KIT and Mevo Gen2 at their full 8 ft behind the ball
Net or screen12 ft wide impact screen with side netting
Ball position9 to 10 ft from the screen
Behind the ball8 ft to a radar unit, 1 to 2 ft spare
Screen to wall1 ft to 1 ft 6 in
ProjectorShort throw, on the ceiling, about 7 to 9 ft from the screen
Enclosure12 ft wide by 10 ft tall by 5 ft deep, with 18 in of walking room each side

Twenty feet gives you 1 ft 6 in behind the screen, 10 ft of flight, 8 ft to the radar and a little slack. Fifteen feet of width fits a 12 ft enclosure with room to walk around both sides. The side netting catches a shank without touching the wall. There’s even room for a seat right behind the golfer.

The ball sits 9 or 10 ft from the screen here, and the projector hangs 7 to 9 ft from the screen. Keep the mount closer to the screen than to the ball. That keeps you behind the lens, your shadow off the picture, and your club away from the projector.

Projector throw, and why the range is wide

The distance from the lens to the screen is the throw ratio times the image width. Throw ratio just means how far back a projector has to sit for a given picture width.

So a short-throw projector with a ratio of about 0.5 fills a 10 ft wide image from about 5 ft. One with a 0.8 ratio needs about 8 ft. A standard projector at 1.5 needs 15 ft, which makes it the wrong buy for a simulator room. Our simulator projector list sorts the short-throw picks by throw ratio and brightness.

Check the shape of the picture too. A 16:9 image that’s 10 ft wide is only 5 ft 8 in tall. A 4:3 image that’s 10 ft wide is 7 ft 6 in tall. Nearly every simulator projector is 16:9 out of the box, which suits a 16:9 screen. A 4:3 screen fills a tall, narrow bay better. But you’ll get black bars unless the projector and your software are both set to 4:3.

Pick the plan, then price it

Find the room above that’s closest to yours. Treat its table as a starting point, not a rulebook. If you’re between two plans, take the smaller plan’s launch monitor and the bigger plan’s enclosure. Then put your exact numbers into the room checker to confirm the fit.

Once it passes, the cost builder prices the plan. The DIY build order shows you how to put it together.

Questions people ask

What are the ideal dimensions for a golf simulator room?

About 10 ft tall, 15 ft wide and 18 to 20 ft deep. That fits any launch monitor, a 12 ft wide enclosure with side netting, a ceiling projector, and both lefties and righties. Plenty of good bays are smaller, and the plans on this page show what each size gives up.

How far should the hitting mat be from the impact screen?

Put the ball 8 to 10 ft from the screen. Eight feet is the least most launch monitors need to read the ball flight. A little more lets the ball slow down before it hits the fabric, which is easier on the screen and quieter. Keep the screen itself at least 1 ft off the wall.

How far does a projector need to be from a golf simulator screen?

A short-throw projector needs about 5 to 9 ft to fill a 10 ft wide screen, depending on its throw ratio. A standard projector needs more room than most people have. The exact distance is the throw ratio times the image width, so check the spec sheet before you pick a spot for the mount.